The third and final alternative. Lemme warn you, its complicated, but its worth it. Because you will be able to make a flash preloader for a unity scene, which basicly gives you the ultimate freedom (well unless you wanna have a 3D preloader, then refer to part 2 of this tutorial).
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Posts Tagged ‘unity3d’
A custom preloader in Unity part 3/3
Thursday, December 10th, 2009A custom preloader in Unity part 2/3
Thursday, December 10th, 2009The second way to do it resembles very much how it works in flash: first you load a small movie, which is just the preloader, which will load the big movie.
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A custom preloader in Unity part 1/3
Thursday, December 10th, 2009Unity 2.6 is now out and they made the indie version free! Thanks unity team!
Unity is used a lot for offline and iphone content and perhaps not so much as a 3D replacement for flash. As a flash programmer, there’s certain things you wanna know, like how to make a preloader.
I will describe 3 ways to make a preloader, the last being the most complex and most impressive
The first way is just to customize the default preloader.
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Unity3D and Flash Media Server
Thursday, February 12th, 2009
Or, how I ended up reverse engineering Adobe’s RTMP protocol. And be honest to yourself, how can you not be interested in reverse enginering networking protocols? I don’t know.
For an assignment at my work I had to figure out how to make Unity3D talk with Red5 server. As any gamer at least will acknowledge, 3D graphics + networking = win. But also on the more serious side of things you can use computers for, a 3D multiplayer experience is pretty much as close to virtual reality as you can get.
Unity 3D
Sunday, February 8th, 2009
This is a rather new authoring tool, mainly for creating 3D games. It is powerful, easy to learn, emerged out of nowhere and you should have a look at it.
Among other things, it could be to the internet in 3D what flash is in 2D. Like in flash, you can visually place 3D objects such as FBX models, lights, camera’s and terrains into a 3D world and attach scripts to them. Also like in flash, you can export a created scene to one single file (.unity3d) which you can place into a website. The user will have to download a 4.5MB plugin once, after which he can view all unity content on the internet.