Posts Tagged ‘rtmp’

Rtmp protocol released

Tuesday, June 16th, 2009

Adobe finally released the RTMP protocol to the developer community, so reverse engineering it should no longer be needed if you wanna work with the flash networking protocol, but cannot afford Flash Media Server or are not working with a flash client.

http://www.adobe.com/devnet/rtmp/

This is great news, because now we (programmers) can all use the more difficult AMF0 and media streaming features of it!

We should be seeing an increase in live streaming applications now.

Unity3D and Flash Media Server

Thursday, February 12th, 2009

Or, how I ended up reverse engineering Adobe’s RTMP protocol. And be honest to yourself,  how can you not be interested in reverse enginering networking protocols? I don’t know.

For an assignment at my work I had to figure out how to make Unity3D talk with Red5 server. As any gamer at least will acknowledge, 3D graphics + networking = win. But also on the more serious side of things you can use computers for, a 3D multiplayer experience is pretty much as close to virtual reality as you can get.

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