The third and final alternative. Lemme warn you, its complicated, but its worth it. Because you will be able to make a flash preloader for a unity scene, which basicly gives you the ultimate freedom (well unless you wanna have a 3D preloader, then refer to part 2 of this tutorial).
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Posts Tagged ‘flash’
A custom preloader in Unity part 3/3
Thursday, December 10th, 2009A custom preloader in Unity part 2/3
Thursday, December 10th, 2009The second way to do it resembles very much how it works in flash: first you load a small movie, which is just the preloader, which will load the big movie.
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A custom preloader in Unity part 1/3
Thursday, December 10th, 2009Unity 2.6 is now out and they made the indie version free! Thanks unity team!
Unity is used a lot for offline and iphone content and perhaps not so much as a 3D replacement for flash. As a flash programmer, there’s certain things you wanna know, like how to make a preloader.
I will describe 3 ways to make a preloader, the last being the most complex and most impressive
The first way is just to customize the default preloader.
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Making a 3D map with google maps and flex4
Tuesday, June 2nd, 2009It has been ages since I last posted cause I have been really busy working on a 3d world in Unity3D to which I cannot yet show you a link, but you can see the presentation Paul gave on it here: http://www.adobeusergroup.nl/site/list_messages/270
Anyway as most flash developers know, in flash player 10 any sprite can have a 3D rotation and position to create the illusion of 3D. Now, I wanted to test out the latest version of the google maps flash api, so I figured why not throw the google map on a plane in 3D space and see if it still works.
Amazingly enough: it does!
Here it is: http://bugshake.com/pages/googleflex4/
Dynamic Textfield with custom font
Wednesday, February 18th, 2009I noticed a little bug in flash (at least, in my version), for which I wanted to share the fix.
The bug is as follows: you create a TextField, you change it’s text and then it looks empty.
Unity3D and Flash Media Server
Thursday, February 12th, 2009
Or, how I ended up reverse engineering Adobe’s RTMP protocol. And be honest to yourself, how can you not be interested in reverse enginering networking protocols? I don’t know.
For an assignment at my work I had to figure out how to make Unity3D talk with Red5 server. As any gamer at least will acknowledge, 3D graphics + networking = win. But also on the more serious side of things you can use computers for, a 3D multiplayer experience is pretty much as close to virtual reality as you can get.
Four Years
Saturday, February 7th, 2009It’s been four years now, since I decided to focus myself on developing in Flash. I had tried it before, making a smooth scrolling little website to present my paintings, which is strangely enough still online, even though I haven’t touched that lycos account in ages. This was flash version 4 (!) which had awesome features such as attaching a gotoAndPlay action to a timeline and embedding a bitmap image!
