Posts Tagged ‘3D’

Digging into CS4 perspective

Monday, July 13th, 2009

I finally managed to completely copy the flash internal perspective with a manual perspective.

CS4 perspective with manual perspective overlay in red

In flash cs4, you can make a plane, say, a 100×100 plane sitting on (0,0). Then, you can rotate it in 3D, using the properties rotationX, rotationY and rotationZ. Say you would rotate it by x and y by 20 degrees each, you end up with a nice plane in perspective.

Now this is really cool, but if would be quite a pain to display a 3D mesh in such a way.
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Making a 3D map with google maps and flex4

Tuesday, June 2nd, 2009

It has been ages since I last posted cause I have been really busy working on a 3d world in Unity3D to which I cannot yet show you a link, but you can see the presentation Paul gave on it here: http://www.adobeusergroup.nl/site/list_messages/270

Anyway as most flash developers know, in flash player 10 any sprite can have a 3D rotation and position to create the illusion of 3D. Now, I wanted to test out the latest version of the google maps flash api, so I figured why not throw the google map on a plane in 3D space and see if it still works.

Amazingly enough: it does!

Here it is: http://bugshake.com/pages/googleflex4/

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