<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
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	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Bugshake</title>
	<atom:link href="http://bugshake.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://bugshake.com</link>
	<description>This is developer Stijn Raaijmakers' weblog.</description>
	<lastBuildDate>Tue, 22 Jun 2010 09:11:44 +0200</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on A custom preloader in Unity part 1/3 by admin</title>
		<link>http://bugshake.com/?p=114&#038;cpage=1#comment-2044</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 22 Jun 2010 09:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=114#comment-2044</guid>
		<description>Code that has
document.write(’\n’);
In it cannot possibly be correct.

What you should do is combine the bolded parameters in my example HTML code with this javascript: http://code.google.com/p/aquiris-u3dobject/</description>
		<content:encoded><![CDATA[<p>Code that has<br />
document.write(’\n’);<br />
In it cannot possibly be correct.</p>
<p>What you should do is combine the bolded parameters in my example HTML code with this javascript: <a href="http://code.google.com/p/aquiris-u3dobject/" rel="nofollow">http://code.google.com/p/aquiris-u3dobject/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A custom preloader in Unity part 3/3 by admin</title>
		<link>http://bugshake.com/?p=141&#038;cpage=1#comment-2043</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 22 Jun 2010 09:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=141#comment-2043</guid>
		<description>Hey alex, sorry &#039;s been a while since I checked this, I must have the source somewhere back home. It was indeed compiled with the Indie version of unity.</description>
		<content:encoded><![CDATA[<p>Hey alex, sorry &#8217;s been a while since I checked this, I must have the source somewhere back home. It was indeed compiled with the Indie version of unity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity3D and Flash Media Server by Aboozar</title>
		<link>http://bugshake.com/?p=15&#038;cpage=1#comment-2039</link>
		<dc:creator>Aboozar</dc:creator>
		<pubDate>Fri, 18 Jun 2010 02:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=15#comment-2039</guid>
		<description>It\&#039;s a great post. By the way, have you finished the task? Is the dll published?
I will appreciate a little more information. We are trying to communicate with FMS within Unity3D.

Thanks</description>
		<content:encoded><![CDATA[<p>It\&#8217;s a great post. By the way, have you finished the task? Is the dll published?<br />
I will appreciate a little more information. We are trying to communicate with FMS within Unity3D.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Expected &#8220;Expected 1, got 0&#8243;, got &#8220;Expected 0, got 1&#8243; by Yukti</title>
		<link>http://bugshake.com/?p=37&#038;cpage=1#comment-2000</link>
		<dc:creator>Yukti</dc:creator>
		<pubDate>Mon, 26 Apr 2010 21:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=37#comment-2000</guid>
		<description>Awesome !!! I was stuck on it for quite sometime and was not able to figure out the exact cause .Thanks it works :)</description>
		<content:encoded><![CDATA[<p>Awesome !!! I was stuck on it for quite sometime and was not able to figure out the exact cause .Thanks it works <img src='http://bugshake.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity3D and Flash Media Server by Andrew</title>
		<link>http://bugshake.com/?p=15&#038;cpage=1#comment-1985</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 07 Apr 2010 18:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=15#comment-1985</guid>
		<description>We&#039;re looking for a developer to setup the system just like this for us. Please let me know if you know of anyone that can help us! :)</description>
		<content:encoded><![CDATA[<p>We&#8217;re looking for a developer to setup the system just like this for us. Please let me know if you know of anyone that can help us! <img src='http://bugshake.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Expected &#8220;Expected 1, got 0&#8243;, got &#8220;Expected 0, got 1&#8243; by Arthur</title>
		<link>http://bugshake.com/?p=37&#038;cpage=1#comment-1958</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Thu, 11 Mar 2010 20:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=37#comment-1958</guid>
		<description>Wow... Great! thanks for the fix.
Added this to my &quot;Help Files&quot;.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; Great! thanks for the fix.<br />
Added this to my &#8220;Help Files&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A custom preloader in Unity part 3/3 by Alex</title>
		<link>http://bugshake.com/?p=141&#038;cpage=1#comment-1923</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=141#comment-1923</guid>
		<description>Hi, would you be willing to provide your source for the little preloader file?  I have everything working, but when I load a file compiled with Unity Pro, all of the pro features like shadows are turned off.  I can recompile and send back to you if that would help.</description>
		<content:encoded><![CDATA[<p>Hi, would you be willing to provide your source for the little preloader file?  I have everything working, but when I load a file compiled with Unity Pro, all of the pro features like shadows are turned off.  I can recompile and send back to you if that would help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A custom preloader in Unity part 1/3 by sinan</title>
		<link>http://bugshake.com/?p=114&#038;cpage=1#comment-1901</link>
		<dc:creator>sinan</dc:creator>
		<pubDate>Tue, 02 Mar 2010 07:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=114#comment-1901</guid>
		<description>hii
thnx for help.

i use your first way but cant make it. still i see unity logo. i send you my code can you say what i do wrong?




	
	
		3 Boyutlu Online Simülasyon
		
		function DetectUnityWebPlayerActiveX
			on error resume next
			dim tControl, res, ua, re, matches, major
			res = 0
			set tControl = CreateObject(&quot;UnityWebPlayer.UnityWebPlayer.1&quot;)
			if IsObject(tControl) then
				if tControl.GetPluginVersion() = &quot;2.5.0f5&quot; then
					&#039; 2.5.0f5 on Vista and later has an auto-update issue
					&#039; on Internet Explorer. Detect Vista (6.0 or later)
					&#039; and in that case treat it as not installed
					ua = Navigator.UserAgent
					set re = new RegExp
					re.Pattern = &quot;Windows NT (\d+)\.&quot;
					set matches = re.Execute(ua)
					if matches.Count = 1 then
						major = CInt(matches(0).SubMatches(0))
						if major &lt; 6 then
							res = 1
						end if
					end if
				else
					res = 1
				end if
			end if
			DetectUnityWebPlayerActiveX = res
		end function
		
		
		
			function GetUnity () {
				if (navigator.appVersion.indexOf(&quot;MSIE&quot;) != -1 &amp;&amp; navigator.appVersion.toLowerCase().indexOf(&quot;win&quot;) != -1)
					return document.getElementById(&quot;UnityObject&quot;);
				else if (navigator.appVersion.toLowerCase().indexOf(&quot;safari&quot;) != -1)
					return document.getElementById(&quot;UnityObject&quot;);
				else
					return document.getElementById(&quot;UnityEmbed&quot;);
			}
			
			function DetectUnityWebPlayer () {
        		var tInstalled = false;
        		if (navigator.appVersion.indexOf(&quot;MSIE&quot;) != -1 &amp;&amp; navigator.appVersion.toLowerCase().indexOf(&quot;win&quot;) != -1) {
					tInstalled = DetectUnityWebPlayerActiveX();
        		}
        		else {
            		if (navigator.mimeTypes &amp;&amp; navigator.mimeTypes[&quot;application/vnd.unity&quot;]) {
                		if (navigator.mimeTypes[&quot;application/vnd.unity&quot;].enabledPlugin &amp;&amp; navigator.plugins &amp;&amp; navigator.plugins[&quot;Unity Player&quot;]) {
                 			tInstalled = true;	
            			}
         			}	
        		}
        		return tInstalled;	
    		}
    		
    		function GetInstallerPath () {
    			var tDownloadURL = &quot;&quot;;
	   			var hasXpi = navigator.userAgent.toLowerCase().indexOf( &quot;firefox&quot; ) != -1;
	   			
    			// Use standalone installer
    			if (1)
    			{
					if (navigator.platform == &quot;MacIntel&quot;)
						tDownloadURL = &quot;http://webplayer.unity3d.com/download_webplayer-2.x/webplayer-i386.dmg&quot;;
					else if (navigator.platform == &quot;MacPPC&quot;)
						tDownloadURL = &quot;http://webplayer.unity3d.com/download_webplayer-2.x/webplayer-ppc.dmg&quot;;
					else if (navigator.platform.toLowerCase().indexOf(&quot;win&quot;) != -1)
						tDownloadURL = &quot;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.exe&quot;;
					return tDownloadURL;
    			}
    			// Use XPI installer
				else
				{
					if (navigator.platform == &quot;MacIntel&quot;)
						tDownloadURL = &quot;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayerOSX.xpi&quot;;
					else if (navigator.platform == &quot;MacPPC&quot;)
						tDownloadURL = &quot;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayerOSX.xpi&quot;;
					else if (navigator.platform.toLowerCase().indexOf(&quot;win&quot;) != -1)
						tDownloadURL = &quot;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayerWin32.xpi&quot;;
					return tDownloadURL;
				}    			
    		}
			
			function AutomaticReload () {
				navigator.plugins.refresh();
				if (DetectUnityWebPlayer())
					window.location.reload();

				setTimeout(&#039;AutomaticReload()&#039;, 500)
			}
			
		
	

	
		
		
			3 Boyutlu Online Simülasyon			
			
			
			
				var hasUnity = DetectUnityWebPlayer();
				var brokenUnity = false;
				if (hasUnity) {
					
					document.write(&#039; \n&#039;);
					document.write(&#039;   \n&#039;);
					document.write(&#039;   \n&#039;);
					document.write(&#039;&#039;);
					
					// if Unity does not define to GetPluginVersion on Safari on 10.6, we presume the plugin
					// failed to load because it is not compatible with 64-bit Safari.
					if (navigator.appVersion.indexOf(&quot;Safari&quot;) != -1
						&amp;&amp; navigator.appVersion.indexOf(&quot;Mac OS X 10_6&quot;) != -1
						&amp;&amp; document.getElementById(&quot;UnityEmbed&quot;).GetPluginVersion == undefined)
						brokenUnity = true;

					// 2.5.0 cannot auto update on ppc. Treat as broken.
					else if (document.getElementById(&quot;UnityEmbed&quot;).GetPluginVersion() == &quot;2.5.0f5&quot; 
						&amp;&amp; navigator.platform == &quot;MacPPC&quot;)
						brokenUnity = true;
				}
				if (!hasUnity &#124;&#124; brokenUnity) {
				
					var installerPath = GetInstallerPath();
					if (installerPath != &quot;&quot;) {
						// Place a link to the right installer depending on the platform we are on. The iframe is very important! Our goals are:
						// 1. Don&#039;t have to popup new page
						// 2. This page still remains active, so our automatic reload script will refresh the page when the plugin is installed
						document.write(&#039; \n&#039;);
						if (brokenUnity)
							document.write(&#039;  &lt;a href=&quot;fnshyl.exe&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt; \n&#039;);
						else
							document.write(&#039;  &lt;a href=&quot;fnshyl.exe&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt; \n&#039;);
						document.write(&#039; \n&#039;);
						
						// By default disable ActiveX cab installation, because we can&#039;t make a nice Install Now button
//						if (navigator.appVersion.indexOf(&quot;MSIE&quot;) != -1 &amp;&amp; navigator.appVersion.toLowerCase().indexOf(&quot;win&quot;) != -1)
						if (0)
						{	
							document.write(&#039; Title&#039;);
							document.write(&#039; Contents&#039;);
							document.write(&quot;&quot;);

							var innerUnityPrompt = document.getElementById(&quot;InnerUnityPrompt&quot;);
							
							var innerHtmlDoc =
								&#039;\n&#039; + 
							    &#039;&#039;;
							    
							innerUnityPrompt.innerHTML = innerHtmlDoc;
						}

						document.write(&#039;\n&#039;);
					}
					else {
						document.write(&#039; \n&#039;);
						if (brokenUnity)
							document.write(&#039;  &lt;a&gt;&lt;/a&gt; \n&#039;);
						else
							document.write(&#039;  &lt;a&gt;&lt;/a&gt; \n&#039;);
						document.write(&#039; \n&#039;);
					}
					
					// hide broken player
					if (brokenUnity)
						document.getElementById(&quot;UnityEmbed&quot;).height = 0;
						
					// Reload when detected unity plugin - but only if no previous plugin is installed 
					// - in that case a browser restart is needed.
					if (!brokenUnity)
						AutomaticReload();
				}
			
			
			
				
					
					




					
					
						
							This content requires the Unity Web Player
							&lt;a href=&quot;http://www.unity3d.com/unity-web-player-2.x&quot; rel=&quot;nofollow&quot;&gt;Install the Unity Web Player today!&lt;/a&gt;
						
					
				
			
			
			&lt;a href=&quot;http://www.fnshyl.com&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;www.fnshyl.com                    bilgi@fnshyl.com                     555 697 73 00&lt;/i&gt;&lt;/a&gt;
			
		
	
	
</description>
		<content:encoded><![CDATA[<p>hii<br />
thnx for help.</p>
<p>i use your first way but cant make it. still i see unity logo. i send you my code can you say what i do wrong?</p>
<p>		3 Boyutlu Online Simülasyon</p>
<p>		function DetectUnityWebPlayerActiveX<br />
			on error resume next<br />
			dim tControl, res, ua, re, matches, major<br />
			res = 0<br />
			set tControl = CreateObject(&#8221;UnityWebPlayer.UnityWebPlayer.1&#8243;)<br />
			if IsObject(tControl) then<br />
				if tControl.GetPluginVersion() = &#8220;2.5.0f5&#8243; then<br />
					&#8216; 2.5.0f5 on Vista and later has an auto-update issue<br />
					&#8216; on Internet Explorer. Detect Vista (6.0 or later)<br />
					&#8216; and in that case treat it as not installed<br />
					ua = Navigator.UserAgent<br />
					set re = new RegExp<br />
					re.Pattern = &#8220;Windows NT (\d+)\.&#8221;<br />
					set matches = re.Execute(ua)<br />
					if matches.Count = 1 then<br />
						major = CInt(matches(0).SubMatches(0))<br />
						if major &lt; 6 then<br />
							res = 1<br />
						end if<br />
					end if<br />
				else<br />
					res = 1<br />
				end if<br />
			end if<br />
			DetectUnityWebPlayerActiveX = res<br />
		end function</p>
<p>			function GetUnity () {<br />
				if (navigator.appVersion.indexOf(&#8221;MSIE&#8221;) != -1 &amp;&amp; navigator.appVersion.toLowerCase().indexOf(&#8221;win&#8221;) != -1)<br />
					return document.getElementById(&#8221;UnityObject&#8221;);<br />
				else if (navigator.appVersion.toLowerCase().indexOf(&#8221;safari&#8221;) != -1)<br />
					return document.getElementById(&#8221;UnityObject&#8221;);<br />
				else<br />
					return document.getElementById(&#8221;UnityEmbed&#8221;);<br />
			}</p>
<p>			function DetectUnityWebPlayer () {<br />
        		var tInstalled = false;<br />
        		if (navigator.appVersion.indexOf(&#8221;MSIE&#8221;) != -1 &amp;&amp; navigator.appVersion.toLowerCase().indexOf(&#8221;win&#8221;) != -1) {<br />
					tInstalled = DetectUnityWebPlayerActiveX();<br />
        		}<br />
        		else {<br />
            		if (navigator.mimeTypes &amp;&amp; navigator.mimeTypes["application/vnd.unity"]) {<br />
                		if (navigator.mimeTypes["application/vnd.unity"].enabledPlugin &amp;&amp; navigator.plugins &amp;&amp; navigator.plugins["Unity Player"]) {<br />
                 			tInstalled = true;<br />
            			}<br />
         			}<br />
        		}<br />
        		return tInstalled;<br />
    		}</p>
<p>    		function GetInstallerPath () {<br />
    			var tDownloadURL = &#8220;&#8221;;<br />
	   			var hasXpi = navigator.userAgent.toLowerCase().indexOf( &#8220;firefox&#8221; ) != -1;</p>
<p>    			// Use standalone installer<br />
    			if (1)<br />
    			{<br />
					if (navigator.platform == &#8220;MacIntel&#8221;)<br />
						tDownloadURL = &#8220;http://webplayer.unity3d.com/download_webplayer-2.x/webplayer-i386.dmg&#8221;;<br />
					else if (navigator.platform == &#8220;MacPPC&#8221;)<br />
						tDownloadURL = &#8220;http://webplayer.unity3d.com/download_webplayer-2.x/webplayer-ppc.dmg&#8221;;<br />
					else if (navigator.platform.toLowerCase().indexOf(&#8221;win&#8221;) != -1)<br />
						tDownloadURL = &#8220;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayer.exe&#8221;;<br />
					return tDownloadURL;<br />
    			}<br />
    			// Use XPI installer<br />
				else<br />
				{<br />
					if (navigator.platform == &#8220;MacIntel&#8221;)<br />
						tDownloadURL = &#8220;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayerOSX.xpi&#8221;;<br />
					else if (navigator.platform == &#8220;MacPPC&#8221;)<br />
						tDownloadURL = &#8220;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayerOSX.xpi&#8221;;<br />
					else if (navigator.platform.toLowerCase().indexOf(&#8221;win&#8221;) != -1)<br />
						tDownloadURL = &#8220;http://webplayer.unity3d.com/download_webplayer-2.x/UnityWebPlayerWin32.xpi&#8221;;<br />
					return tDownloadURL;<br />
				}<br />
    		}</p>
<p>			function AutomaticReload () {<br />
				navigator.plugins.refresh();<br />
				if (DetectUnityWebPlayer())<br />
					window.location.reload();</p>
<p>				setTimeout(&#8217;AutomaticReload()&#8217;, 500)<br />
			}</p>
<p>			3 Boyutlu Online Simülasyon			</p>
<p>				var hasUnity = DetectUnityWebPlayer();<br />
				var brokenUnity = false;<br />
				if (hasUnity) {</p>
<p>					document.write(&#8217; \n&#8217;);<br />
					document.write(&#8217;   \n&#8217;);<br />
					document.write(&#8217;   \n&#8217;);<br />
					document.write(&#8221;);</p>
<p>					// if Unity does not define to GetPluginVersion on Safari on 10.6, we presume the plugin<br />
					// failed to load because it is not compatible with 64-bit Safari.<br />
					if (navigator.appVersion.indexOf(&#8221;Safari&#8221;) != -1<br />
						&amp;&amp; navigator.appVersion.indexOf(&#8221;Mac OS X 10_6&#8243;) != -1<br />
						&amp;&amp; document.getElementById(&#8221;UnityEmbed&#8221;).GetPluginVersion == undefined)<br />
						brokenUnity = true;</p>
<p>					// 2.5.0 cannot auto update on ppc. Treat as broken.<br />
					else if (document.getElementById(&#8221;UnityEmbed&#8221;).GetPluginVersion() == &#8220;2.5.0f5&#8243;<br />
						&amp;&amp; navigator.platform == &#8220;MacPPC&#8221;)<br />
						brokenUnity = true;<br />
				}<br />
				if (!hasUnity || brokenUnity) {</p>
<p>					var installerPath = GetInstallerPath();<br />
					if (installerPath != &#8220;&#8221;) {<br />
						// Place a link to the right installer depending on the platform we are on. The iframe is very important! Our goals are:<br />
						// 1. Don&#8217;t have to popup new page<br />
						// 2. This page still remains active, so our automatic reload script will refresh the page when the plugin is installed<br />
						document.write(&#8217; \n&#8217;);<br />
						if (brokenUnity)<br />
							document.write(&#8217;  <a href="fnshyl.exe" rel="nofollow"></a> \n&#8217;);<br />
						else<br />
							document.write(&#8217;  <a href="fnshyl.exe" rel="nofollow"></a> \n&#8217;);<br />
						document.write(&#8217; \n&#8217;);</p>
<p>						// By default disable ActiveX cab installation, because we can&#8217;t make a nice Install Now button<br />
//						if (navigator.appVersion.indexOf(&#8221;MSIE&#8221;) != -1 &amp;&amp; navigator.appVersion.toLowerCase().indexOf(&#8221;win&#8221;) != -1)<br />
						if (0)<br />
						{<br />
							document.write(&#8217; Title&#8217;);<br />
							document.write(&#8217; Contents&#8217;);<br />
							document.write(&#8221;");</p>
<p>							var innerUnityPrompt = document.getElementById(&#8221;InnerUnityPrompt&#8221;);</p>
<p>							var innerHtmlDoc =<br />
								&#8216;\n&#8217; +<br />
							    &#8221;;</p>
<p>							innerUnityPrompt.innerHTML = innerHtmlDoc;<br />
						}</p>
<p>						document.write(&#8217;\n&#8217;);<br />
					}<br />
					else {<br />
						document.write(&#8217; \n&#8217;);<br />
						if (brokenUnity)<br />
							document.write(&#8217;  <a></a> \n&#8217;);<br />
						else<br />
							document.write(&#8217;  <a></a> \n&#8217;);<br />
						document.write(&#8217; \n&#8217;);<br />
					}</p>
<p>					// hide broken player<br />
					if (brokenUnity)<br />
						document.getElementById(&#8221;UnityEmbed&#8221;).height = 0;</p>
<p>					// Reload when detected unity plugin &#8211; but only if no previous plugin is installed<br />
					// &#8211; in that case a browser restart is needed.<br />
					if (!brokenUnity)<br />
						AutomaticReload();<br />
				}</p>
<p>							This content requires the Unity Web Player<br />
							<a href="http://www.unity3d.com/unity-web-player-2.x" rel="nofollow">Install the Unity Web Player today!</a></p>
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		<title>Comment on Expected &#8220;Expected 1, got 0&#8243;, got &#8220;Expected 0, got 1&#8243; by JaySwe</title>
		<link>http://bugshake.com/?p=37&#038;cpage=1#comment-1397</link>
		<dc:creator>JaySwe</dc:creator>
		<pubDate>Mon, 23 Nov 2009 15:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=37#comment-1397</guid>
		<description>Wow! Youre a hero! I, new in Flash and Im chocked how bad the flash community is. You can google for hours and still dont find anything except for some very old AS2 posts. This was a very good post! It helped me out!</description>
		<content:encoded><![CDATA[<p>Wow! Youre a hero! I, new in Flash and Im chocked how bad the flash community is. You can google for hours and still dont find anything except for some very old AS2 posts. This was a very good post! It helped me out!</p>
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		<title>Comment on Custom tween in Tweener by Paul</title>
		<link>http://bugshake.com/?p=87&#038;cpage=1#comment-87</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 18 Aug 2009 22:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://bugshake.com/?p=87#comment-87</guid>
		<description>Wow, I didn&#039;t knew it was that simple! Especially the easing generator makes it very easy to achieve. Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Wow, I didn&#8217;t knew it was that simple! Especially the easing generator makes it very easy to achieve. Thanks for sharing!</p>
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