I finally managed to completely copy the flash internal perspective with a manual perspective.
In flash cs4, you can make a plane, say, a 100×100 plane sitting on (0,0). Then, you can rotate it in 3D, using the properties rotationX, rotationY and rotationZ. Say you would rotate it by x and y by 20 degrees each, you end up with a nice plane in perspective.
Now this is really cool, but if would be quite a pain to display a 3D mesh in such a way.
(more…)
