When writing inspectors for your custom components, you will soon notice Unity will only remember the values of some parameters, while it forgets about others. Here’s how I dealt with it.
I’ve been working on some improved terrain tools to use in the Unity editor. Mainly it works with hints and a stack of modifiers, requiring minimal manual work to create a nice terrain. It also allows you to have a simple form of dropshadows in Unity free.
Working on a Unity iPhone game. Check out the 3D model I made.
Part 3 will show you how to have a flash preloading animation while unity is loading.
Part 2 shows you how to make a separate preloader movie in unity (unity preloading unity).
Part 1 shows you the limited ways available to skin the built-in Unity preloader.
Short tutorial showing you how to use an online tool to draw new tween curves and then use them in a flash tweener like TweenMax.
I demonstrate how to do a custom 3D from the ground up in flash in a way that it matches the built-in 3D transform perfectly.
Adobe finally released the RTMP protocol to the developer community. http://www.adobe.com/devnet/rtmp/
I show how to place the Google maps for flash on a 3D plane. It’s still valid if you don’t want people to install the Google Earth plugin.
Better trace function for flash. Example: tracef("my name is {0}", name)
Dynamic textfields with custom fonts have always been extremely buggy in flash. This is a fix for one of the many bugs you will encounter.
What is probably a typing error that has been in this error message for ages now made it very hard for me to fix my error.
I reverse engineered RTMP to have Unity talk to flash media server.
